Operating System: FreeBSD x86<br>
Release Date: : March 30, 2009</b> <br><br>
<li>Added support for the following GPUs:
<li>Quadro FX 3800
<li>Quadro FX 3700M
<li>Quadro FX 1800
<li>Quadro FX 580
<li>Quadro FX 380
<li>Quadro NVS 295
<li>GeForce GT 120
<li>Fixed a problem that could cause Xid errors and display corruption in
certain cases when OpenGL is used to render to redirected windows, for
example when Java2D is used with the -Dsun.java2d.opengl=true option.
<li>Updated glGetStringi(GL_EXTENSIONS, i) to no longer return NULL in
OpenGL 3.0 preview contexts.
<li>Fixed OpenGL crashes when using a large number of texture objects.
<li>Fixed the timestamp reporting in the GL_NV_present_video extension on
SDI II with Quadro FX 4800 and 5800.
<li>Fixed a problem that caused the screen to flicker momentarily when
OpenGL applications exit unexpectedly on GeForce 6 and 7 series GPUs.
<li>Fixed an X server crash when an X client attempts to draw trapezoids
and RenderAccel is disabled.
<li>Improved recovery from certain types of errors.
<li>Added support for RG renderbuffers in OpenGL 3.0.
<li>Added support for OpenGL 3.0 floating-point depth buffers.
<li>Updated VDPAU to support VC-1/WMV acceleration on all GPUs supported
by VDPAU; see the README for details.
<li>Fixed VDPAU corruption on some H.264 clips.
<li>Updated VDPAU documentation in the README and in vdpau.h, in
particular regarding how to use the deinterlacing algorithms in the
VdpVideoMixer object. Explicitly documented "half rate"
deinterlacing, which should allow the advanced algorithms to run on more
<li>Implemented a "skip chroma deinterlace" option in VDPAU,
which should allow the advanced deinterlacing algorithms to run on more
low-end systems. See vdpau.h.
<li>Fixed VDPAU VC-1 decoding on 64-bit platforms.
<li>Updated the VDPAU wrapper library to print dlerror() messages when
driver loading problems occur.
<li>Improved VDPAU's handling of some corrupt H.264 streams, and some
corrupt/invalid MPEG streams on some GPUs.
<li>Fixed VDPAU to correctly handle WMV "range reduction" on
some GPUs. A minor backwards-compatible API change was made for this; see
vdpau.h's documentation for structure field VdpPictureInfoVC1.rangered.
<li>Fixed a problem that caused surfaces to be marked as visible too
early when the blit presentation queue is in use.
<li>Fixed VDPAU to prevent some cases of "display preemption"
in the face of missing H.264 reference frames on some GPUs.
<a href="http://www.nvidia.com/object/freebsd_180.44.html" eudora="autourl">