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On 11/06/11 21:42, Tigersharke . wrote:
<blockquote
cite="mid:CAHRv5yg57TAJBLgOGbh6d3=UMmParNAZg1+ey83MSYgLTM1ZMQ@mail.gmail.com"
type="cite">Yessirree, I suggested "guess GUI"..<br>
<br>
I've tried the new v0.4 (within KDE on 64bit v9.0rc1) and it is
impressive.<br>
<br>
Various things:<br>
<ol>
<li>The scrollable region where the process output is displayed
should resize if the entire window gets resized.</li>
</ol>
</blockquote>
Fixed!<br>
<blockquote
cite="mid:CAHRv5yg57TAJBLgOGbh6d3=UMmParNAZg1+ey83MSYgLTM1ZMQ@mail.gmail.com"
type="cite">
<ol>
<li>Add some way to expose the port options given via "make
config" for adjustment, and those chosen options perhaps
automatically added to its PBI filename or something- thinking
of how one port may have two distinctly built versions.</li>
<li>How does it handle multiple icons? Examples are games which
have a server and a client, or Quassel with its three options
that create either a Monolithic, Client, Core, or any
combination of them.</li>
</ol>
</blockquote>
These two are really for more advanced module-making. (I.E. edit the
module manually to change these things.) For instance: in the
module's pbi.conf, PBI_MAKEOPTS=" " should be edited with the
configuration options desired. This is difficult to do in a GUI
because (almost) every port has a completely different set of
options (if any at all). This is why we link to the freshports page
for the selected port so that the user can see any options that are
available and set them manually after the generic module is created.
Similarly, you can put multiple icons in the module's "resources"
directory and then set different desktop/menu entries (in the
xdg-desktop or xdg-menu directories) to use different icons if
desired. Again, because of the unknown nature of the number of
different binaries that need desktop/menu entries, we are just using
a "one icon fits all" approach for the generic module, and let the
advanced module builder change the icons by hand later.<br>
<br>
<blockquote
cite="mid:CAHRv5yg57TAJBLgOGbh6d3=UMmParNAZg1+ey83MSYgLTM1ZMQ@mail.gmail.com"
type="cite">
<ol>
<li>Would a third tab containing aspects of a local repo (ie,
configure and list contents) be a useful addition, or ought it
be a part of something else?</li>
</ol>
</blockquote>
I am thinking that this is a separate issue, and could be addressed
in a different program. <br>
<blockquote
cite="mid:CAHRv5yg57TAJBLgOGbh6d3=UMmParNAZg1+ey83MSYgLTM1ZMQ@mail.gmail.com"
type="cite">
<ol>
<li>Its finally occurred to me at least one possible thing that
could be assumed if using a standard ports tree- The category
the PBI would belong to. I'm sure there are other things..
when they hit me in the head I'll let you know.<br>
</li>
</ol>
</blockquote>
This is already accounted for in the program, but I went ahead and
added a notification on the module building page as to which port is
currently selected (category/portname).<br>
<blockquote
cite="mid:CAHRv5yg57TAJBLgOGbh6d3=UMmParNAZg1+ey83MSYgLTM1ZMQ@mail.gmail.com"
type="cite"><br>
Thanks for all your (everyone involved) efforts <br>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<br>
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</pre>
</blockquote>
Thanks for your advice/suggestions!<br>
<br>
<pre class="moz-signature" cols="72">--
~~ Ken Moore ~~
PC-BSD/iXsystems</pre>
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