[PC-BSD Pbi-dev] The PBI release process. Or, why hasn't the Blender pbi been bumped

Ken Moore ken at pcbsd.org
Mon Jun 25 13:43:13 PDT 2012

On 06/23/2012 00:32, Rob Messick wrote:
> What is the process for triggering a new pbi build when the underlying 
> port has been updated? Is there an automated process or does it 
> require manual intervention?
> Specifically, the blender port has been updated to 2.6.3,1 
> (http://www.freshports.org/graphics/blender/) . There have been two 
> updates to the port since the last pbi was built on 
> (ftp://ftp.pcbsd.org/pub/pbioutgoing/x64/9/graphics/blender/). Is 
> there another build server that tracks ports on a more frequent basis?
> Thanks,
> -Rob (@mindKMST)
> _______________________________________________
> Pbi-dev mailing list
> Pbi-dev at lists.pcbsd.org
> http://lists.pcbsd.org/mailman/listinfo/pbi-dev

A new PBI is built automatically once a new version is detected in the 
FreeBSD ports tree. Once that PBI has built, it gets tested for 
functionality before it is approved (pushed out to the AppCafe).

The PBI build servers were down for quite a while to facilitate building 
the latest PC-BSD 9.1-snapshots. They are currently back up and running, 
but it will take a little bit for them to catch back up with all the 
port changes. You can keep up with build servers and download the latest 
(untested/unapproved) PBI's directly from them at the following websites:
http://pbibuild.pcbsd.org (32-bit PBI's)
http://pbibuild64.pcbsd.org (64-bit PBI's)

Thank you for your patience!

~~ Ken Moore ~~

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