[PC-BSD Pbi-dev] Test module for KDEgames4

Jesse Smith jessefrgsmith at yahoo.ca
Wed Oct 19 05:32:27 PDT 2011

On 11-10-19 09:10 AM, Ken Moore wrote:
> On 10/18/11 18:22, Jesse Smith wrote:
>> Ken,
>> You'd mentioned getting multiple menu and desktop entries to be 
>> recognized and included into PBI modules. The port you gave as a good 
>> example was games/kdegames4. I've taken a stab at getting this module 
>> created by the automated script and it seems to be coming together 
>> okay. Would you please take a look at the attached and let me know if 
>> this is what you had in mind?
>> Thanks,
>> Jesse
>> _______________________________________________
>> Pbi-dev mailing list
>> Pbi-dev at lists.pcbsd.org
>> http://lists.pcbsd.org/mailman/listinfo/pbi-dev
> Jesse, this module looks great! I compared it to our current module 
> for kdegames4 (that I had to do by hand) and about the only 
> differences are that PBI_PROGWEB was blank in your pbi.conf (because 
> no website was given for the port - not a problem with your script) 
> and that the desktop/menu entries "Name=" line was all lowercase for 
> the binary name (I suppose you could automatically make the first 
> letter uppercase, but that is a minor cosmetic issue).
> Overall, it is a vast improvement! Now it should create entries for 
> all the binaries, and we can just delete the ones that are for CLI 
> only, which is much quicker than making new entries by hand.
> Thanks Jesse!
> -- 
> ~ Ken Moore ~
> PCBSD/iXsystems


Good, I'm glad that worked. I'll make the cosmetic change to the Name 
field. I've changed the way modules are named, so the next time we do a 
batch run everything should come together cleanly. (Fingers crossed.)


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