[PC-BSD Pbi-dev] MegaGlest3.3.7.2-PV01.pbi

Kris Moore kris at pcbsd.org
Thu Nov 4 09:49:43 PDT 2010


On Thu, Nov 04, 2010 at 04:05:31PM +0100, Sven Moeller wrote:
> Am Donnerstag, 4. November 2010, 13:54:37 schrieb Kris Moore:
> > On Thu, Nov 04, 2010 at 01:52:45AM +0100, Sven Moeller wrote:
> > > Hi,
> > > 
> > > i've build a PBI Package of the RTS game Mega Glest for PCBSD 8.1 AMD64
> > > (NVIDIA Grapics Adapter).
> > > Attached you'll find the lib/ directory of the PBI.
> > > 
> > > The PBI it's selfs can be downloaded here(~273 MB):
> > > 
> > > http://nichthelfer.de:8083/MegaGlest3.3.7.2-PV01.pbi
> > > 
> > > The game uses OpenGL Hardware acceleration.
> > > I've deleted *nvidia* from the lib/ dir because i think it's better to
> > > use the system wide installed ones.
> > > 
> > > Here you'll find a short HowTo build MegaGlest on FreeBSD:
> > > 
> > > http://glest.wikia.com/wiki/MG/FreeBSD_Compiling
> > > 
> > > Also attached you'll find custom PBI Scripts.
> > > 
> > > I didn't set an update URL for the PBI yet, but i could use the above URL
> > > for download.
> > > 
> > > Is it possible that someone build the 32Bit Version?
> > > 
> > > Please test it. Any feedback is appreciate.
> > > 
> > > 
> > > Thx & kind regards
> > > 
> > > Sven Moeller
> > 
> > Is MegaGlest different than regular Glest? We already have a PBI for Glest
> > available, but if this is a fork / new program then perhaps we can get
> > somebody to make a FreeBSD port of it. If we can get that done, then
> > building both 32bit & 64bit modules is a snap, and they get updated
> > automatically whenever the port does.
> > 
> > http://wiki.pcbsd.org/index.php/PBI_Module_Builder_Guide
> > 
> > PS, please don't attach large files, a link will suffice :)
> 
> Sorry, i won't do this again.
> 
> MegaGlest is a fork of Glest, with more factions. Factions currently available
> - Magic
> - Tech
> - Persian
> - Indian
> - Egypt
> - Noresemen
> - others may follow (yesterday i was playing japanese)
> 
> Improved, very stable network code and an stron AI. MegaGlest is being 
> surrounded by an active community. When playing MegaGlest online, there's 
> nothing special about cross platform matches. MegaGlest is running on Windows, 
> Linux, FreeBSD and MacOSX (porting still in progress) and all can play 
> together.
> 
> I did the porting to FreeBSD (the guy who did the initial work of the current 
> available Mac port helped me allot) and gave it back to upstream. So, i would 
> like to bring MegaGlest into the FreeBSD ports collection. But i'm new to 
> FreeBSD (coming from Linux) and i have to learn how to make valuable port. I 
> know where to find the "porters handbook" but i had not enough spare time to 
> get me working on it. 
> 
> Maybe it's an good idea to get in touch with the maintainer of the Glest 
> FreeBSD Port?
> 
> If someone like RTS games, try it. It's fun :-)
> 
> Meet the MegaGlest community on irc channel #glest on freenode or visit the 
> forums: http://glest.org/glest_board/index.php?board=20.0
> 
> kind regards
> Sven Moeller

Contacting the glest maintainer may be the way go to. However, if you want
to take a crack at it yourself, just make a copy of the "glest" port
and start modifying it for mega-glest, i'm sure it'll be very similar :)


-- 
Kris Moore
PC-BSD Software


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