[PC-BSD Pbi-dev] Sopwith Module

Jesse Smith jessefrgsmith at yahoo.ca
Mon Jun 7 13:15:55 PDT 2010


Kris,

Thanks very much for your quick feedback. I made the changes you
suggested and I'm re-submitting the module here. (Please see attached.)

I do have a question about the build target. There's an option for
giving a specific version of PC-BSD to build against and I believe the
default is 7.2. Will that cause problems for people running more modern
versions of PC-BSD?

Jesse


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Today's Topics:

   1. PBI Module to test (Jesse Smith)
   2. Re: PBI Module to test (Kris Moore)


----------------------------------------------------------------------

Message: 1
Date: Mon, 07 Jun 2010 10:37:40 -0300
From: Jesse Smith <jessefrgsmith at yahoo.ca>
To: pbi-dev at lists.pcbsd.org
Subject: [PC-BSD Pbi-dev] PBI Module to test
Message-ID: <1275917860.2907.6.camel at hp-laptop>
Content-Type: text/plain; charset="utf-8"

Hello List,

Today I tried to make my first PBI module, based on the FreeBSD Ports
collection. I'm testing the waters with a small app, figure it'll be
easier that way.

Would someone here be willing to test my module to make sure I've done
this correctly? It seems to work okay on my machine, but I'm a complete
novice at this. (Module is attached.) The module should build a classic
arcade game called Sopwith, where the player flies around fighting
AI-controlled planes and shoots at buildings.

Any feedback is appreciated.

- Jesse

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------------------------------

Message: 2
Date: Mon, 07 Jun 2010 12:26:34 +0000
From: Kris Moore <kris at pcbsd.org>
To: pbi-dev at lists.pcbsd.org
Subject: Re: [PC-BSD Pbi-dev] PBI Module to test
Message-ID: <4C0CE57A.6030007 at pcbsd.org>
Content-Type: text/plain; charset=UTF-8; format=flowed

On 06/07/2010 13:37, Jesse Smith wrote:
> Hello List,
>
> Today I tried to make my first PBI module, based on the FreeBSD Ports
> collection. I'm testing the waters with a small app, figure it'll be
> easier that way.
>
> Would someone here be willing to test my module to make sure I've done
> this correctly? It seems to work okay on my machine, but I'm a complete
> novice at this. (Module is attached.) The module should build a classic
> arcade game called Sopwith, where the player flies around fighting
> AI-controlled planes and shoots at buildings.
>
> Any feedback is appreciated.
>
> - Jesse
>
>    

Tested the module out here. Seems to build / run just fine!

My comments would be thus:

Rename kmenu-dir/0mymenu -> kmenu-dir/sopwith

In kmenu-dir/sopwith, fix a few things:

Add an icon to ExeIcon: sopwith.png (Then put some sopwith.png into 
overlay-dir)

Change ExeNoDesktop: 1 -> 0

In pbi.conf, set PROGICON="" -> PROGICON="sopwith.png" to use the new 
sopwith.png you added.

That's it! One those things are done, this would pretty much be a 
textbook module :)

If you want to make those changes a re-submit, we'll get it committed to 
our SVN repo, and it'll build automatically for all PC-BSD versions.

Great job Jesse!


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