[PC-BSD Pbi-dev] [Pbibuild] PBI Autobuild: foobillard

Marcel Klinz [PC-BSD.de] m.klinz at pc-bsd.de
Sun Mar 23 10:52:20 PST 2008


PCBSD Build Server schrieb:
> PBI Autobuild results for module foobillard:
> Status: Success
>
> View Folder:
> ftp://69.50.233.146/pub/pbioutgoing/i386/outgoing/foobillard/
>
> File listing:
> -rwxr-xr-x  1 root  wheel  4768044 Mar 21 02:54 FooBillard2.9_6-PV0.pbi
> -rw-r--r--  1 root  wheel       65 Mar 21 02:54 FooBillard2.9_6-PV0.pbi.md5
> -rw-r--r--  1 root  wheel  3773334 Mar 21 02:54 build.log
> -rw-r--r--  1 root  wheel        0 Mar 14 07:30 build.time
> -rw-r--r--  1 root  wheel     1256 Mar 21 02:15 index.php
>
> PBI MD5:
> MD5 (FooBillard2.9_6-PV0.pbi) = f465c63bf14c228508f6a2807285898c
>
>
> _______________________________________________
> Pbibuild mailing list
> Pbibuild at lists.pcbsd.org
> http://lists.pcbsd.org/mailman/listinfo/pbibuild
>   
foobilliard didn´t start

> usage: foobillard [--option [<arg>]]
>   options:
> --player1 <arg>
>      arg=ai|human set player1 ai/human
> --player2 <arg>
>      arg=ai|human set player2 ai/human
> --p1 <arg>
>      arg=ai|human set player1 ai/human
> --p2 <arg>
>      arg=ai|human set player2 ai/human
> --name1 <arg>
>      set name of player1
> --name2 <arg>
>      set name of player2
> --8ball
>      8ball pool game
> --9ball
>      9ball pool game
> --carambol
>      carambol billard game
> --snooker
>      snooker billard game
> --tablecolor <arg>
>      table color in C-style hex notation <0xrrggbb>
> --edgecolor <arg>
>      edge color in C-style hex notation <0xrrggbb>
> --framecolor <arg>
>      frame color in C-style hex notation <0xrrggbb>
> --chromeblue
>      blue table with chrome edges
> --goldgreen
>      green table with gold edges
> --goldred
>      red table with gold edges
> --blackwhite
>      balck table with white frame
> --blackbeige
>      beige table with balck metal
> --tablesize <arg>
>      table size (length) in foot (default=7.0)
> --lensflare
>      turn on lensfare
> --nolensflare
>      turn off lensfare
> --poslight
>      use positional light
> --dirlight
>      use directional light
> --ai1err <arg>
>      to err is artificial (player1 error 0..1)
> --ai2err <arg>
>      to err is artificial (player2 error 0..1)
> --balldetail <arg>
>      set ball detail l[ow] m[edium] h[igh] or v[eryhigh]
> --rgstereo
>      start in stereo mode (red-green(cyan))
> --rgaim <arg>
>      arg=left|right|middle for aiming eye position
> --hostaddr <arg>
>      arg=IP-address for TCP/IP connection
> --portnum <arg>
>      arg=port# for TCP/IP connection
> --geometry <arg>
>      <width>x<height> window geometry
> --fullscreen
>      play in fullscreen mode
> --freemove <arg>
>      arg=on|off free move in external view mode
> --cuberef <arg>
>      arg=on|off rendered cubemep reflections
> --cuberes <arg>
>      arg=<texture size for cuberef> (must be power of 2)
> --bumpref <arg>
>      arg=on|off bumpmap reflections of edges
> --bumpwood <arg>
>      arg=on|off bumpmap of wood covers
> --balltraces <arg>
>      arg=on|off trace lines of balls
> --gamemode <arg>
>      arg=match|training|tournament
> --fresnel <arg>
>      arg=on|off fresnel ball reflections
> --avatar <arg>
>      arg=on|off enable/disable abatar
> --tourfast <arg>
>      arg=1.0..10.0 AI fast motion ratio for tournament
> --help
>      this help



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