[PC-BSD Commits] r18812 - pbi/update

svn at pcbsd.org svn at pcbsd.org
Tue Sep 4 09:27:51 PDT 2012


Author: pbiapprove
Date: 2012-09-04 16:27:51 +0000 (Tue, 04 Sep 2012)
New Revision: 18812

Modified:
   pbi/update/pbi-meta-9
Log:
PBI-9 Meta-Update: LinPopUp

Modified: pbi/update/pbi-meta-9
===================================================================
--- pbi/update/pbi-meta-9	2012-09-04 16:21:54 UTC (rev 18811)
+++ pbi/update/pbi-meta-9	2012-09-04 16:27:51 UTC (rev 18812)
@@ -451,6 +451,7 @@
 App=Lightspark-devel;Graphics;http://images.pbidir.com/progicons/lightspark.png;Alessandro Pignotti;http://lightspark.sourceforge.net/;Unknown - open source;Text;flash,player;Lightspark is an alternative Flash Player implementation with llvm-based ActionScript JIT compiler and support for hardware accelerated rendering.;;
 App=LimeWire;Network - P2P;http://images.pbidir.com/progicons/limewire.png;Lime Wire LLC;http://www.limewire.com/;GPL;Graphical;bittorrent;LimeWire is a fast, easy-to-use file sharing program that contains no spyware, adware or other bundled software.   Compatible with all major platforms and running over the Gnutella network, LimeWire\'s open source code, is freely available to the public and developed in part by a devoted programmer community.   LimeWire is offered in dozens of languages and is available in LimeWire BASIC, a free version, or LimeWire PRO, an enhanced version with personalized technical support offered at 1.95.;;
 App=LinCity-NG;Games;http://images.pbidir.com/progicons/lincityng.png;LinCity Dev Team;http://lincity-ng.berlios.de/;GPL;Graphical;game,simcity;LinCity-NG is a City Simulation Game. It is a polished and improved version of the classic LinCity game. Within the scope of the GoTM project at happypenguin we have created a new iso-3D graphics engine, with a completely redone and modern GUI.;;
+App=LinPopUp;Network - IM;http://images.pbidir.com/progicons/linpopup.png;LinPopUp Team;http://www.littleigloo.org/old/software_002.php3;GPL;Graphical;popup,messages;LinPopUp is a X11 port of Winpopup, running over Samba. It permits to communicate with a windows computer that run Winpopup, sending or receiving message. (It also provides an alternative way  to communicate between Linux computers that run Samba).  Note that LinPopUp is not only a port, as it includes  several enhanced features.;;
 App=Links;Web;http://images.pbidir.com/progicons/links.png;Links Team;http://links.twibright.com/;GPL;Text;web,browser;Lynx-like WWW browser with text and graphics modes with many features like displaying tables, menus, etc.;;
 App=Linux-RealPlayer;Multimedia;http://images.pbidir.com/progicons/linux-realplayer.png;Helix Community;https://player.helixcommunity.org/;Unknown;Graphical;audio,video,player;The RealPlayer for Linux is built on top of the Helix Player for Linux and includes support for several non-open source components including RealAudio/RealVideo, MP3 etc.;;
 App=LiquidWar;Games;http://images.pbidir.com/progicons/liquidwar.png;Christian Mauduit;http://www.ufoot.org/liquidwar/;GPL;Graphical;game,liquid;Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support.  When playing Liquid War, one has to eat one\'s opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simp!
 le as that.  Note: If the game crashes this might resolve it: Inside liquidwar, go to options->rules->advanced and change Algorithm from "Assembly" to "Standard C" See also the "ASM" option in the port build options.;;



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