[PC-BSD Commits] r12400 - pbi/update

svn at pcbsd.org svn at pcbsd.org
Mon Aug 29 12:52:56 PDT 2011


Author: pbiapprove
Date: 2011-08-29 12:52:56 -0700 (Mon, 29 Aug 2011)
New Revision: 12400

Modified:
   pbi/update/pbi-meta-9
Log:
PBI-9 Meta-Update: CrackAttack

Modified: pbi/update/pbi-meta-9
===================================================================
--- pbi/update/pbi-meta-9	2011-08-29 19:49:24 UTC (rev 12399)
+++ pbi/update/pbi-meta-9	2011-08-29 19:52:56 UTC (rev 12400)
@@ -60,10 +60,10 @@
 App=Comical;Graphics;http://images.pbidir.com/progicons/comical.png;Comical Team;http://comical.sourceforge.net;GPL;Graphical;comic;Finally - a cross-platform, open-source CBR and CBZ reader!  Read your favorite scanned comic books and graphic novels with Comical\'s absurdly easy GUI and in-your-face double page display!;;
 App=Conky;System Utilities;http://images.pbidir.com/progicons/conky.png;Conky Team;http://conky.sourceforge.net;GPL;Graphical;monitor;Conky is a free, light-weight system monitor for X, that displays any information on your desktop. Conky is licensed under the GPL and runs on Linux and BSD.;;
 App=Crack Attack;Games;http://images.pbidir.com/progicons/crackattack.png;Daniel Nelson;http://aluminumangel.org/attack/;GPL;Graphical;game;Slowly, your stack of blocks grows from the bottom, and you\'ve got to make sure it never reaches the top. Because, once it does, you lose! To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically. Once you do, those blocks disappear, and put off slightly your inevitable demise.  To add to the excitement, chunks of red garbage will fall from above. It is impossible to eliminate this garbage directly. However, if you eliminate any blocks which are touching the garbage, the garbage will shatter into normal, run-of-the-mill blocks.;;
+App=CrackAttack;Games;http://images.pbidir.com/progicons/crackattack.png;Daniel Nelson;http://aluminumangel.org/attack/;GPL;Graphical;game,puzzle;Slowly, your stack of blocks grows from the bottom, and you\'ve got to make sure it never reaches the top. Because, once it does, you lose! To eliminate blocks from the stack, line up at least three of one color, horizontally or vertically. Once you do, those blocks disappear, and put off slightly your inevitable demise.  To add to the excitement, chunks of red garbage will fall from above. It is impossible to eliminate this garbage directly. However, if you eliminate any blocks which are touching the garbage, the garbage will shatter into normal, run-of-the-mill blocks.  Throughout the game your stack of blocks will slowly grow from below, initially quite slowly but always faster and faster. When the stack reaches the top it will pause and you have seven seconds to save yourself. It is possible, however, to get a momentary repose 
 from your stack\'s assent. When you eliminate a block or cause garbage to shatter, the growth of your stack will pause. Even if your stack has reached the top and you\'re about to lose, you will be given a little more time to save yourself. Time during which a block is disappearing or a chunk of garbage is shattering does not count towards your seven seconds.;;
 App=Cuneiform;Graphics;http://images.pbidir.com/progicons/cuneiform.png;Cognitive technologies;http://launchpad.net/cuneiform-linux;GPL;Graphical;OCR;Cuneiform is an OCR system originally developed and open sourced by Cognitive technologies. This project aims to create a fully portable version of Cuneiform.;;
 App=DOSBox;Emulators;http://images.pbidir.com/progicons/dosbox.png;The DOSBox Team;http://www.dosbox.com;GPL;Text;DOS,emulator;The main focus of this project is emulating old dos games using the local file system for files. Currently emulated is: * CPU:286/386 realmode/pmode * GFX:VGA/EGS/CGA/SVGA/VESA * SND:PC-Speaker/Tandy 3-Voice/Adlib/SoundBlaster * MSC:Keyboard/Mouse * DOS:Directory FileSystem/XMS/EMS;;
 App=Danger from the Deep;Games;http://images.pbidir.com/progicons/dangerdeep.png;The DangerDeep Team;http://dangerdeep.sourceforge.net/;GPL;Graphical;game,submarine;Danger from the deep (aka dangerdeep) is a Free / Open Source World War II German submarine simulation. It is currently available for FreeBSD, Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms.;;
-App=Dark Places;Games;http://images.pbidir.com/progicons/darkplaces.png;LordHavoc;http://icculus.org/twilight/darkplaces/;GPL;Graphical;game,fps,quake;Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.  It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).  The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...  Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications.;;
 App=DarkPlaces;Games;http://images.pbidir.com/progicons/darkplaces.png;LordHavoc;http://icculus.org/twilight/darkplaces/;GPL;Graphical;game,fps,quake;Dark Places is a Quake modification I (LordHavoc) have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality.  It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway).  The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls...  Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modific
 ations.;;
 App=DbVisualizer;Java;http://images.pbidir.com/progicons/dbvisualizer.png;Minq Software AB.;http://www.dbvis.com/products/dbvis/;Other;Graphical;database, visualizer;DbVisualizer is a feature rich, intuitive and cross platform database tool for developers and DBA\'s providing a single powerful interface for a variety of databases. DbVisualizer supports simultaneous database connections, it lets you explore and manage database objects, execute SQL queries,visualize information and a lot more.;;
 App=DeSmuME;Emulators;http://images.pbidir.com/progicons/desmume.png;DeSmuME Team;http://desmume.org;GPL;Graphical;nintendo,DS,emulator;DeSmuME is a Nintendo DS emulator.  It supports many homebrew nds rom demos as well as a handful of wireless multiboot demo nds roms. It also runs DSLinux, the port of Linux to the Nintendo DS;;



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