[PC-BSD Commits] r5668 - pbibuild/modules/games/fretsonfire
svn at pcbsd.org
svn at pcbsd.org
Sun Dec 20 07:27:57 PST 2009
Author: kris
Date: 2009-12-20 07:27:57 -0800 (Sun, 20 Dec 2009)
New Revision: 5668
Modified:
pbibuild/modules/games/fretsonfire/build.sh
pbibuild/modules/games/fretsonfire/pbi.conf
Log:
Updated fretsonfire, include python and fix path
Modified: pbibuild/modules/games/fretsonfire/build.sh
===================================================================
--- pbibuild/modules/games/fretsonfire/build.sh 2009-12-20 15:21:30 UTC (rev 5667)
+++ pbibuild/modules/games/fretsonfire/build.sh 2009-12-20 15:27:57 UTC (rev 5668)
@@ -9,4 +9,8 @@
# PORTVER = Version number of the port we used to build
##############################################################################
-rm -rf ${PBIDIR}/etc/fonts
+
+sed -i.bak "s,/usr/bin/env python,${PBI_TARGETFULLDIR}/bin/python,g" ${PBIDIR}/bin/FretsOnFire
+
+chmod 755 ${PBIDIR}/bin/*
+
Modified: pbibuild/modules/games/fretsonfire/pbi.conf
===================================================================
--- pbibuild/modules/games/fretsonfire/pbi.conf 2009-12-20 15:21:30 UTC (rev 5667)
+++ pbibuild/modules/games/fretsonfire/pbi.conf 2009-12-20 15:27:57 UTC (rev 5668)
@@ -32,9 +32,10 @@
# Build Key - Change this to anything else to trigger a rebuild
# - The rebuild will take place even if port is still the same ver
-BUILDKEY="03"
+BUILDKEY="06"
-PBIAUTOPOPULATE="YES"
-export PBIAUTOPOPULATE
+# By default we prune the python files used for building,
+# Set this to NO to keep any python files in the resulting PBI
+PBIPRUNEPYTHON="NO" ; export PBIPRUNEPYTHON
export PBIPORT MAKEOPTS PROGNAME PROGWEB PROGAUTHOR OTHERPORT PROGICON PROGLIBS PBIUPDATE BUILDKEY
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